2015/09/06

妖怪ウォッチぷにぷに

https://www.youtube.com/watch?v=SnQs5GaZgEk

妖怪ウォッチgame opening
On this game opening trailer I responsible on all character rigging, several animation shot, a few simple FX shot, all lighting rendering and pre compositing.

2015/08/27

庵八神Iori yagami


look and dev WIP
1 of my favourite character in my childhood time, very enjoy on redesigning it
going to rig and make a short animation for this character.
Software : modeling and rendering Maya
               texturing and sculpting Zbrush
               color correct photoshop

おじさんサラリーマン

A character done in 2014, having so much fun to sculpt and texturing in Zbrush~
Software: modeling rendering  Maya,
               texturing sculpting Zbrush,
             

The Beautiful People render Test


skin and a rough pose render test for this Freak character
Software: modeling rendering Maya,
              texturing sculpting Zbrush,
              color  correct Photoshop

2014/06/17

2014/05/29

Guitarist

3D Done in : Zbrush, maya
Comp : after effect, photoshop

2013/11/27

午年のカウボーイアイズ君だ

午年のカウボーイアイズ君だ
CowBoy Aizukun for the "Horse Year" 2014


2013/10/22

アイズ君第二弾WIP

レンダリングテスト

アイズ君第二弾WIP

レンダリングテスト

アイズ君第二弾WIP

レンダリングテスト

2013/09/04

アイズ君

http://www.youtube.com/watch?v=Y0_0C4WO2sg
It is a very fun project to work on, from character design, camera planning and entire CG work done by myself. It takes about 2 weeks to finish the entire process. Enjoy working on it.....

アイズ君


2013/04/29

Oh~ Ryu Kin~

one of my fav character in Street Fighter...
Ryu~!!! still work in progress.... Oh~ Ryu Kin~

speed sculpting practise
software: Zbrush

2012/12/04

Welcream ( Vietnam Commercial )

A Vietnam Commercial did in Twisted Media. This project was mostly done by myself, from modeling to texturing , rigging ,animating, light and rendering. This was my very first project on trying out joint base facial setup, and pretty happy with what I had come out from a short amount of time to complete it. Beside, added an interesting setup on the limbs ( advance FK ), which allows me to animate with FK and also a layer of IK control without switching it to IK mode.( this setup is in my 2012 showreel as well )

Astro Eat Healthy Campaign Commercial

A Fun commercial done in Passion Republic during 2011, was assign to rig all the character and a few scene of animation. Having fun on setting up the rig on this project, all character are setup in a full stretchy rig. and additional control on pants and cloth. One of the character setup ( hoody broccoli guy ) can see it in my showreel 2012. Check it out~

dragon model WIP, before texturing and sculpting detail in Zbrush


a cute character from astro TV commercial project


Model and Render in Maya, Zbrush Texturing